Electronic Arts "MEOW! I wuv you!". Developed cines
for EA Games' Littlest Pet Shop. Produced by MK Productions Inc.
Warner Bros.
Games TBA creates the opening cinematic for Warner
Brothers Speed Racer video game. Produced by MK Productions Inc.
Activision
Using an illustrative, graphic-novel style, TBA created sixteen minutes
of cinematics for Spiderman: Friend or Foe. Produced by MK Productions
Inc.
BHG/Microsoft Treanor Brothers produced four cinematics for
Rise of Legends, the highly anticipated sequel to Rise of Nations from
Big Huge Games and Microsoft.
HopeLab Re-Mission The
goal of this game is to help cancer patients understand and manage their
disease better. We were fortunate to work on a title with such a good
cause
Microsoft - Sudeki TBA
used existing game assets to develop this anime inspired action trailer
for Climax and Microsoft Games. Four heroes—a sultry wizardress, a soaring
gunslinger, a powerful swordsman, and a dark huntress
Daredevil TBA
produced ten minutes of CG for the development of this Daredevil videogame.
Combining hand drawn 2d elements and 3d renderings gave us the look
we were after. Thanks to 5000ft inc.
Legacy of Kain "Defiance" TBA
provided camera work, audio trigger placement, and Character Animation.
We produced over 30 minutes of in-game cut scenes. Thanks to Crystal
Dynamics and Eidos Interactive.
Rise to Honor - Jet Li Treanor
Brothers assisted in the Motion Capture cleanup and animation of Jet
Li's matrix of moves for Sony. Rise to Honor includes both the voice
and signature moves of the film star and martial artist.
True Crime "Streets of L.A." Treanor Bros. created skins for both the PC
and console release of this award winning Activision title. See more
True Crime in the Marketing portfolio.
Whiplash TBA
provided 3 in-game models and animation for 6 characters. Thanks to
Crystal Dynamics and Eidos Interactive.
Freestyle MetalX Using
existing X-Games footage combined with 3d elements, Treanor Brothers
produced this opening for Midway Sports Asylum.
Whirl Tour TBA
modeled, rendered and animated 15 minutes of cinematics for Papaya games.
Tasks included set building, animation, and editing.
X-MEN Mutant
Academy Over six minutes of CG. Game Models were re-engineered,
setup, animated and rendered for client Activision.
X-MEN Next Dimension TBA
tasks performed included: Modeling and mapping for in-game characters,
35 minutes of pre-rendered cut scenes. Excelsior! Thanks to Activision.
NFL Blitz 2001 We
produced an intro and outro for this Midway game. TBA tasks performed
include: all 3D modeling, animation, motion graphics, editing, compositing
and rotoscoping of live action and CG.
Run Like
Hell TBA modeled, animated and rendered an hour of
cinematics for Interplay. The player takes on the role of Nick Conner,
a military hero exiled to a remote mining faculity.
Frequency TBA
produced this live action blue-screen shoot on site. Additional tasks
performed include all character and motion graphic design, editing,
and compositing of live action footage. Thanks to Sony Entertainment.
Land Before Time Treanor
Brothers produced cut scenes for the Land Before Time PC game in conjunction
with the developer AndNow. Thanks to Universal.
EA Tiger Woods 2001 Tasks
included: Motion capture application, Cleanup, blending and spike removal,
also facial and hand animation for all in-game characters for EA games